To Master Multiplication Tables and other Math Facts:

"Kids regard it as a 'GameBoy', but it is a little computer for practicing basic math facts"
A to Z Home's Cool homeschooling website (click for more)
"perfect in every way … without a doubt, the best math resource I've ever come across"  
Old Schoolhouse Magazine (click for more)
"simple yet engaging…none of our testers (age 6 to 16) wanted to relinquish the FlashMaster"
PC Magazine (click for more)

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An acquaintance of yours (who may have included a message set forth above) had this e-mail sent to you with the thought that you would be interested in the FlashMaster —a  portable electronic handheld tool that helps users—ages 7 and up—master arithmetic tables (“math facts”).  It costs $ plus a reasonable amount for shipping and handling and, in rare cases, taxes.

If you want to purchase, learn more about, or just look at a FlashMaster, go to:

Following is a partial listing of the features of the FlashMaster.
¨  Easy to understand and operate
¨ On their own, students master:
· Addition:  0+0=0 through 9+9=18
· Subtraction:  0-0=0 through 18-9=9
· Multiplication:  0´0=0 through 12´12=144
· Division:  0¸1=0 through 144¸12=12
¨ No more than 10 minutes per day required of student
¨ Minimal supervision required (none during practice)
¨ "SEE RESULTS" key makes it easy to evaluate in detail, at any time and anywhere each of 9 latest "activities":
· type of activity practiced:  "Table:  In Order”; “Table:  No Order”; "Practice", "Test", "Flashcards", or "Special Problems"
· arithmetic operation (+, -, ´, or ¸) practiced
· number of the "Level" or "Table" from which problems generated
· length of per-activity or per-problem time limit
· number of problems attempted during activity
· number and percentage of problems answered correctly
· the order in which the activities were performed, etc.
¨ Students motivated by automatic display of results at the end of each activity and by later "reviewability" of 9 activities by parent or teacher
¨ Extremely efficient use of students' time:
· No time wasted by distracting computer games, by unnecessary keystrokes, or by tedious and time-consuming "rewards"
· Usable anywhere and at any time—the car, the kitchen, etc.
· Turns on in an instant; useful even during TV commercials, etc.
¨ 9 "Levels" for each arithmetic operation:
· User can focus on problems that are currently most appropriate
· Minimal time wasted on problems that are too easy or too difficult
· Problems needing more practice presented more frequently
¨ Option to practice solely 15 recently-missed problems
¨ Option to practice solely 15 problems selected by user
¨ Time limits and displayed countdown of time limits motivate students to answer rapidly and instinctively:
· 8 alternative per-activity time limits:  30, 45, 60, 75, 90, 120, 150 & 180 seconds
· 10 alternative per-problem time limits:  9, 7, 5, 4, 3, 2.5, 2, 1.6, 1.3, & 1 seconds
· Option of "hiding" from view the counting down of time limits
· Two introductory "table" activities do not use time limits.
¨ Ability to give same test on numerous FlashMasters (same problems, same order)
¨ Ability to turn off sound effects
¨ Immediate visual feedback on accuracy of each answer, but not in "Test" activity
¨ Correct answer displayed when problem missed twice in a row, but not in "Test" and "Flashcards" activities
¨ 3 possible "problem formats", for example:  1+2=?, ?+2=3, and 1+?=3
¨ Ability to decrease or increase how long correct and incorrect answers are displayed, resulting in speeding up or slowing down the pace of the FlashMaster
¨ Ability to change sounds effects for correct and incorrect answers

Math Facts” = Multiplication Tables, Division Tables, Addition Tables, and Subtraction Tables
The FlashMaster is the key to multiplication table mastery!

Home Page Click to Buy Or Call 1-800-884-3531 100% Money-Back Guarantee  School Pricing


® & Copyright 2001-2011 Flashmaster LLC — P.O. Box 9321, Jackson Hole, Wyoming  83002  U.S.A.

Email: — Phone: 1-800-884-3531        Fax: 1-888-493-4320

    U.S. Pat. 6,724,355