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Features of the
FlashMaster
¨ Easy to understand
and operate
¨ On their own,
students master:
·
Addition: 0+0=0 through 9+9=18
·
Subtraction: 0-0=0 through 18-9=9
·
Multiplication: 0´0=0 through 12´12=144
· Division: 0¸1=0
through 144¸12=12
¨ No more than 10
minutes per day required of student
¨ Minimal
supervision required (none during practice)
¨ "SEE
RESULTS" key makes it easy to evaluate in detail, at any time
and anywhere
each of 9 latest "activities":
· type of
activity practiced: "Table: In Order”; “Table:
No Order”; "Practice", "Test",
"Flashcards", or "Special Problems"
· arithmetic
operation (+, -,
´, or ¸)
practiced
· number of the
"Level" or "Table" from which problems generated
· length of
per-activity or per-problem time limit
· number of
problems attempted during activity
· number and
percentage of problems answered correctly
· the order in
which the activities were performed, etc.
¨ Students motivated
by automatic display of results at the end of each activity
and by later "reviewability"
of 9 activities by parent or teacher
¨
Extremely efficient use of
students' time:
· No time wasted
by distracting computer games, by unnecessary keystrokes, or
by tedious and
time-consuming "rewards"
· Usable anywhere
and at any time—the car, the kitchen, etc.
· Turns on in an
instant; useful even during TV commercials, etc.
¨
9 "Levels" for each
arithmetic operation:
· User can focus
on problems that are currently most appropriate
· Minimal time
wasted on problems that are too easy or too difficult
· Problems
needing more practice presented more frequently
¨
Option to practice solely 15
recently-missed problems
¨ Option to practice
solely 15 problems selected by user
¨
Time limits and displayed
countdown of time limits motivate students to
answer rapidly and instinctively:
· 8 alternative
per-activity time limits: 30,
45, 60, 75, 90, 120, 150 & 180 seconds
· 10 alternative
per-problem time limits:
9, 7, 5, 4, 3, 2.5, 2, 1.6, 1.3, & 1 seconds
· Option of
"hiding" from view the counting down of time limits
· Two
introductory "table" activities do not use time limits.
¨ Ability to
give same test on numerous FlashMasters (same problems, same order)
¨ Ability to
turn off sound effects
¨ Immediate visual feedback on accuracy of each answer, but not in
"Test" activity
¨ Correct answer
displayed when problem missed twice in a row,
but not in "Test" and
"Flashcards" activities
¨ 3 possible "problem formats", for example:
1+2=?, ?+2=3, and 1+?=3
¨ Ability to
decrease or increase how long correct and incorrect answers are
displayed,
resulting in speeding up or slowing
down the pace of the FlashMaster
¨ Ability to change
sounds effects for correct and incorrect answers
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