1. Place the FlashMaster on a table or desk and
sit up straight.
In answering addition and multiplication problems, use the index finger of
(unless you touch-type answers with 8 fingers).
Especially when using a short per-problem time limit, remember that you really get 0.2
additional seconds for 2-digit answers
(such as for the problem 4 X 3 = ?) and 0.3 additional seconds for 3-digit answers (such as for
10 X 10 = ?). Therefore, don't
panic when a problem has a multi-digit answer.
If you make a mistake, the FlashMaster gives you a little
extra time before the next problem is presented (therefore, don't panic).
If you make a mistake, put it behind you and get ready for the next problem. Try not to let worrying about a past mistake result in your making another one.
Don't move your fingers until the entire answer is in your head.
If you are trying to master a particular per-problem time limit (for example 1.6 seconds), occasionally practice with an even shorter one
(for example, 1.3 seconds)—realizing that your score will probably be low. This is sort of a
Have a sense of humor.
Multiplication Tables, Division Tables, Addition Tables, and Subtraction Tables
The FlashMaster is the key to