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HOW
TO REVIEW RESULTS WITH THE
"SEE
RESULTS"
KEY
When a learning activity is completed,
its results are automatically recorded and displayed.
Accompanying these results and displayed on a green background is:
"RESULT" followed by the total number (1 to 9) of
activities whose results are currently stored in memory.
Pushing the green "SEE RESULTS" key then displays the
results of the next most recently completed activity, and the number
following "RESULT" decreases by one.
Pushing the "SEE RESULTS" key additional times
displays earlier results until the FlashMaster displays the oldest results
stored in its memory—along with "RESULT 1".
At this point, pushing the "SEE RESULTS" key displays again
the results of the most recent activity and "RESULT" followed by
the number of activities whose results are in memory.
Etc.
The FlashMaster can retain the results of
up to 9 learning activities even if it is turned off.
If results of 9 activities are already in memory and another activity
is completed, the results of the oldest activity are erased.
Normally, if a learning activity is not
completed, its results are not recorded or displayed.
But if the "SEE RESULTS" key is pressed in the middle of an
activity, the results of the interrupted activity are
recorded and displayed.
Displayed
results include:
·
on the green background:
"RESULT" followed by the number (from “1” to “9”)
assigned to the activity whose results are being displayed, the more
recent the activity, the higher the number;
·
on the yellow background:
the type of learning activity;
·
above "CORRECT":
the number of correct answers;
·
above "ATTEMPTED":
the number of problems attempted;
·
above "% CORRECT":
the percentage of attempted problems answered correctly;
·
on the right: "WOW!!"
if at least 19 problems were attempted in a single activity and all problems
attempted were answered correctly;
·
in the upper left corner:
the number of seconds that actually
elapsed in the case of a "Practice", "Test" or
"Special Problems" activity;
·
in the upper left corner:
the per-problem Time Limit
in the case of a "Flashcards" activity;
·
to the right of "LEVEL":
the Level number in the case of a "Practice",
"Test" or "Flashcards" activity;
·
to the left of "-TABLE": the
Table number in the case of either of the two "Table" activities;
·
in the normal location: a "+",
"-",
"´",
or "¸"
indicating the arithmetic operation (except in the case of a "Special
Problems" activity);
·
in the middle of the top:
"MISSED" or "ENTERED" in the case of a
"Special Problems" activity;
· on the yellow background: any Specific Sequence Number (designating a specific sequence
of problems) in the case of a "Test" or
"Flashcards" activity.
“Math
Facts” =
Multiplication Tables, Division Tables, Addition Tables, and Subtraction Tables
The FlashMaster is the key to
multiplication table
mastery!
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