To Master Multiplication Tables and other Math Facts:

"Kids regard it as a 'GameBoy', but it is a little computer for practicing basic math facts"
A to Z Home's Cool homeschooling website (click for more)
"perfect in every way … without a doubt, the best math resource I've ever come across"  
Old Schoolhouse Magazine (click for more)
"simple yet engaging…none of our testers (age 6 to 16) wanted to relinquish the FlashMaster"
PC Magazine (click for more)


When a learning activity is completed, its results are automatically recorded and displayed.  Accompanying these results and displayed on a green background is:  "RESULT" followed by the total number (1 to 9) of activities whose results are currently stored in memory.  Pushing the green "SEE RESULTS" key then displays the results of the next most recently completed activity, and the number following "RESULT" decreases by one.  Pushing the "SEE RESULTS" key additional times displays earlier results until the FlashMaster displays the oldest results stored in its memory—along with "RESULT 1".  At this point, pushing the "SEE RESULTS" key displays again the results of the most recent activity and "RESULT" followed by the number of activities whose results are in memory.  Etc. 

The FlashMaster can retain the results of up to 9 learning activities even if it is turned off.  If results of 9 activities are already in memory and another activity is completed, the results of the oldest activity are erased. 

Normally, if a learning activity is not completed, its results are not recorded or displayed.  But if the "SEE RESULTS" key is pressed in the middle of an activity, the results of the interrupted activity are recorded and displayed.

          Displayed results include:

 ·   on the green background:  "RESULT" followed by the number (from “1” to “9”) assigned to the activity whose results are being displayed, the more recent the activity, the higher the number;
   on the yellow background:  the type of learning activity;
   above "CORRECT":  the number of correct answers;
   above "ATTEMPTED":  the number of problems attempted;
   above "% CORRECT":  the percentage of attempted problems answered correctly;
   on the right:  "WOW!!" if at least 19 problems were attempted in a single activity and all problems attempted were answered correctly;
   in the upper left corner:  the number of seconds that actually elapsed in the case of a "Practice", "Test" or "Special Problems" activity;
   in the upper left corner:  the per-problem Time Limit in the case of a "Flashcards" activity;
   to the right of "LEVEL":  the Level number in the case of a "Practice", "Test" or "Flashcards" activity;
   to the left of "-TABLE":  the Table number in the case of either of the two "Table" activities;
   in the normal location: a "+", "-", "´", or "¸" indicating the arithmetic operation (except in the case of a "Special Problems" activity);
·   in the middle of the top:  "MISSED" or "ENTERED" in the case of a "Special Problems" activity;
   on the yellow background:  any Specific Sequence Number (designating a specific sequence of problems) in the case of a "Test" or  "Flashcards" activity.


Math Facts” = Multiplication Tables, Division Tables, Addition Tables, and Subtraction Tables
The FlashMaster is the key to multiplication table mastery!